As you might know I am able to generate interesting terrain meshes, now it is time to get some real look, so how? The answer is simple - apply appropriate texture to the terrain mesh :-). How to get it? I bet that the best solution is to generate it procedurally, since the terrain is generated the same way..
The basic step is to generate terrain mesh, the mesh should be smooth. If not the result will be similar as on the following images.
It has been a while since my last post. During that time I was trying to understand terrain generation techniques which I will describe in this blogpost. It is the most interesting part that I've learned during the game development.
The main goal is to advance from Transport Tycoon style map on first picture to map style which you can see on the second picture.
|transport tycoon style
The big question is: "How to achieve it?" Well there are several options how to do that. However, I didn't want to do a lot of handwork. So instead tile based map as I was trying to use this in the first Map Editor I was looking for something more cool. Continue reading
This article will be more technical then the previous ones and as I promised it will be about creating multi-platform game loop. I will set up objectives which I want to achieve then I describe some available options and finally tell you about my solution.
The main goal is to create game that will run on Windows, Linux, Mac OS X as well. I would like to keep it simple and with minimum platform dependent code. The first step is to render simple screen covered by "space" texture and displayed text on the bottom of the screen.
Hi I am back with game design continuum. I will try to describe the rest of my strategy game design. I want to keep it simple because it is my first complex game. So here it is...
There will be three ages for each side with a story background. The original inhabitants will copy some of the ship wreckers technologies by disassembling them during the conflict.