Hi I am back with game design continuum. I will try to describe the rest of my strategy game design. I want to keep it simple because it is my first complex game. So here it is...
There will be three ages for each side with a story background. The original inhabitants will copy some of the ship wreckers technologies by disassembling them during the conflict.
|Ship wreckers||steam age||gunpowder age||glorious age|
|Original inhabitants||middle age||steam age||gunpowder age|