It has been a while since my last post. During that time I was trying to understand terrain generation techniques which I will describe in this blogpost. It is the most interesting part that I've learned during the game development.
The main goal is to advance from Transport Tycoon style map on first picture to map style which you can see on the second picture.
|transport tycoon style||new style|
The big question is: "How to achieve it?" Well there are several options how to do that. However, I didn't want to do a lot of handwork. So instead tile based map as I was trying to use this in the first Map Editor I was looking for something more cool. Continue reading