Hi I am back with game design continuum. I will try to describe the rest of my strategy game design. I want to keep it simple because it is my first complex game. So here it is...
There will be three ages for each side with a story background. The original inhabitants will copy some of the ship wreckers technologies by disassembling them during the conflict.
It is time to describe a game design that I was working on in last days. It will be fun to observe what will change. I will start with the story. So here it is...
There was a lonely planet in deep universe occupied by a civilization about 500 000 people. Their technology level was comparable with medieval times on Earth. They were living in peace for last 50 years until something happened. Continue reading
I didn't give up as I wrote in previous article so I am here again with fresh news about the development. Well I think about my first goal to make a strategy game with isometric view which should be the most important thing to focus.
Since the main goal is creating the game I should think about the game and not the technology as before. I would describe some game craft that I would like to do. Continue reading
It has been since a while when I wrote last post. A lot of things happened from that time some of them were good and some were bad. The important message is that I didn't give it up. I guess I have to admit that my plan failed :). So I decided to write down a list of mistakes that I did. I think it is a good to have them documented and maybe it help you avoid them.
I think that the biggest mistake was that I forgot that I am a human being. I acted and planned like I was a machine. I thought that I will handle distance master study at university, a full-time job and developing a game in the evenings and of course a private life. It was ok for a short-time but also it was a long term suicide. Continue reading