It has been a while since my last post. During that time I was trying to understand terrain generation techniques which I will describe in this blogpost. It is the most interesting part that I've learned during the game development.
The main goal is to advance from Transport Tycoon style map on first picture to map style which you can see on the second picture.
|transport tycoon style
The big question is: "How to achieve it?" Well there are several options how to do that. However, I didn't want to do a lot of handwork. So instead tile based map as I was trying to use this in the first Map Editor I was looking for something more cool. Continue reading →
When I was describing Game Engine development in previous article I mentioned a collection manager tool. I also wrote that is not interesting well it wasn't because it looked very simple as you can see on the image bellow.
I really hated it, it was good as working concept but if I want to manage a collection it was useless. It was designed for adding items one by one, so for adding 30 items you have to click 30 times to add button and also I don't like the design. You may say that the design is not so important and you may be right but I am the person who don't like using apps with bad GUI even that they are functional very well. So I've decided to redesign the whole tool. The result is shown on the next image. Continue reading →
When I was a kid and my father bought our first computer I was very curious what it is capable. I remember that I was exploring Windows 95 OS and his functions whole days. Well, Windows don't handle it well and they have to be reinstalled sometimes. 🙂
I also played games but they bored me for a while. And since I've first seen Visual Basic 4 I have a dream - create an own game, sell it and get rich :)).
After 14 years I could say that I created some games but if I don't count a Snake game and few TicTacToe games I never create a game that I wanted. So I have decided to do it after my successful bachelor's graduation. Continue reading →