Kid dream part VII: Game design II.

Hi I am back with game design continuum. I will try to describe the rest of my strategy game design. I want to keep it simple because it is my first complex game. So here it is...

Ages
There will be three ages for each side with a story background. The original inhabitants will copy some of the ship wreckers technologies by disassembling them during the conflict.

Ship wreckers steam age gunpowder age glorious age
Original inhabitants middle age steam age gunpowder age

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Kid dream part VI: Game design I.

It is time to describe a game design that I was working on in last days. It will be fun to observe what will change. I will start with the story. So here it is...

Story tasting
There was a lonely planet in deep universe occupied by a civilization about 500 000 people. Their technology level was comparable with medieval times on Earth. They were living in peace for last 50 years until something happened. Continue reading

Kid dream part V: (Re)start

I didn't give up as I wrote in previous article so  I am here again with fresh news about the development. Well I think about my first goal to make a strategy game with isometric view which should be the most important thing to focus.

Game focus
Since the main goal is creating the game I should think about the game and not the technology as before. I would describe some game craft that I would like to do. Continue reading

Kid dream part IV: Hangover & lessons learned

It has been since a while when I wrote last post. A lot of things happened from that time some of them were good and some were bad. The important message is that I didn't give it up. I guess I have to admit that my plan failed :). So I decided to write down a list of mistakes that I did. I think it is a good to have them documented and maybe it help you avoid them.

Over-burn
I think that the biggest mistake was that I forgot that I am a human being. I acted and planned like I was a machine. I thought that I will handle distance master study at university, a full-time job and developing a game in the evenings and of course a private life. It was ok for a short-time but also it was a long term suicide. Continue reading