Hi I am back with game design continuum. I will try to describe the rest of my strategy game design. I want to keep it simple because it is my first complex game. So here it is...
Ages
There will be three ages for each side with a story background. The original inhabitants will copy some of the ship wreckers technologies by disassembling them during the conflict.
Ship wreckers | steam age | gunpowder age | glorious age |
Original inhabitants | middle age | steam age | gunpowder age |