Tag Archives: terrain generation

Kid dream part IX: Map and terrain generation

It has been a while since my last post. During that time I was trying to understand terrain generation techniques which I  will describe in this blogpost. It is the most interesting part that I've learned during the game development.

Main objective
The main goal is to advance from Transport Tycoon style map on first picture to map style which  you can see on the second picture.

The actual Map Editor eroded_fourier
transport tycoon style new style

The big question is: "How to achieve it?" Well there are several options how to do that. However, I didn't want to do a lot of handwork. So instead tile based map as I was trying to use this in the first Map Editor I was looking for something more cool. Continue reading